FAQ NFHL!

Här finns föklaringar till de olika attribut som finns hos spelarna i HLS2.
Du kan också ladda hem dem som textfil eller som wordfil. (Tack till Badnezz Boyz)

Denna FAQ är på engelska eftersom jag har klippt och klistrat 
	från diverse bra dokument som finns på internet .......
HLS2 (Hockey League Simulator II) - by Bethesda Softworks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Great game simulator (reseasonable results and stats) with poor 
interface and functionality.  With add-ons, it has become more
functional.  What this league needs (what the commissioner needs,
that is) is a program other than HLS2.  Anyway, HLS2 is what I have
and what I use, so we're (I'm) stuck with it.
As HLS2 is poor functionally, it is important that all 
	GMs follow the rules, and in particular, this manual, as it
	relates to roster moves and game lineups and lines.
Without the GMs assuming part of the work (which means following
the instuctions) this league would not exist.
HLS2 RATING SYSTEM
~~~~~~~~~~~~~~~~~~
Each player is rated in 11 catagories (goalies 9) with a rating from
0-9. The rating catagories are as follows:
     # Player's name  Ag  Qk  Pw  Fa  In  Pn  Sk  Pa  PC  Ck  Sh
    32 Players Name    9   6   9   6   9   4   5   7   6   7   5  
Ag   - Whether or not a player is aggresive.  A high number is
~~	very aggresive.  A high aggresive rating (7-9) coupled with a
	low penalty (Pn) rating will result a player spending a lot
	of time	in the penalty box.  You may want your defense or power
	forward to have a high aggresive rating.
Qk   - Whether or not a player is fast.  A high number means a player
~~	is quick.  This rating likely rates skating speed (as apposed
	to shooting speed or quick stick handling, but who knows).
	You will want as many players as possible to have a good Qk
	rating. Without speed, your player may not be able to take
	advantage of his other ratings.
Pw   - Whether or not the player is powerfull.  The bigger the player,
~~ 	the more powerfull the player may be although a small player
	can play powerfull. This rating likely rates the player's
	ability to to stand up to other players.  This rating is key
	for a defensive defensman or a power forward.  Couple a high
	Pw rating with a high Checking(Ck) rating, and you have a good
	defensive player.
Fa   - Whether or not the player is in good cardio-vascular condition.
~~	A low rating means that a players other ratings will deteriorate
	over a shift and a game.  A high rating will result in a player
	lasting the game without ratings being effected. An older player
	will likely have (or get) a low Fa rating.  Younger players may
	also get low ratings as their conditioning coming into the NHL 
	may be suspect. A player in his prime should get a high Fa 
	rating, depending on much time per game a player plays in
	the NHL.
In   - Whether or not the player is injury prone.  A high rating means
~~ 	that the player should last the season without missing a game as
	a result of injury.
Pn   - Whether or not the player gets many penalties.  A high rating
~~	means the player should stay out of the penalty box.
Sk   - Whether or not the player is good skater.  A high rating means
~~	that a player may be difficult to knock off stride and can get
	around opponents.  This rating is key to permit the player to
	maintain his the benefits of his other ratings, depending on
	the opposition.
Pa   - Whether or not the player is a good passer.  A high rating
~~	means the player can feed the puck to his linemates with the
	reduced likelyhood of an interception or missed pass.  This
	rating is key for your offensive forwards and defensman.
Pc   - Whether or not the player can handle the puck.  A high rating
~~	means the player can carry the puck through traffic.  This
	rating is key for a defensman, power forward and offensive
	forwards. True or not, lets pretend that this rating will
	cover the ability to take faceoffs as well (who knows).
Ck   - Whether or not the player can check.  A high rating mean a
~~	player can knock an other player off of the puck and keep a
	player out the play.  A key rating for a defensman and
	defensive forward.  Couple a high Ck with high Ag (Agressiveness)
	and Pw (Power) and you've got yourself a solid defensman.
Sh   - Whether or not the player can score.  A high rating means 
~~	the player can put the puck in the net. An obviouse key rating
	for your offensive forwards.
Example 1:
~~~~~~~~~   # Player's name  Ag  Qk  Pw  Fa  In  Pn  Sk  Pa  PC  Ck  Sh
Center:    32 Players Name    9   6   9   6   9   4   5   7   6   7   5  
   This player is a checking centerman.  His effectiveness will be 
   lessened by his low Sk and he will find himself in the penalty
   box often with high Ag and low Pn. Guess who this player is (was).
Example 2:
~~~~~~~~~   # Player's name  Ag  Qk  Pw  Fa  In  Pn  Sk  Pa  PC  Ck  Sh
Defense:   77 Players Name    6   7   8   8   6   7   8   8   9   9   9 
   This player is both an offensive and defensive defensman. He's
   the type of defensman every GM wants to get his hands on.
   He can score and pass while being stellar in his own end.
   Guess who this player is (was). 
Example 3:
~~~~~~~~~   # Player's name  Ag  Qk  Pw  Fa  In  Pn  Sk  Pa  PC  Ck  Sh
Defense:    5 Players Name    9   6   9   6   6   4   6   5   6   9   5
   So he can't score!  Who cares.  He'll cover his own end masterfully
   with high Ag, Pw and Ck.  He'll also spend some time in the penalty
   box, but the benefits outweigh that negative.
   Guess who this player is (was).
OTHER RATINGS/LETTERS
~~~~~~~~~~~~~~~~~~~~~
Other numbers/letter that will appear beside the name of the player are
as follows:
St    - Whether or not the player is slumping or streaking.
~~	This rating can fluctuate between 2- (which is minus 2) and 2+
	(which is plus 2).  So, this rating can be 2-, 1-, 0, 1+ or 2+.
	A negative means a players rating across the board are reduced
	by the amount of the negative and a positive means the opposite:
	a players ratings are increased by the amount of the positive.
	Example 2-:  a player's stated ratings are reduced by 2 for each
	rating; 1+:  a player's stated ratings are increased by 1 for
	each rating.  A negative means the player is slumping and a
	positive means the player is steaking. Note:  a rating cannot go
	below zero (0) or above nine (9).  So a Streaking player with
	nines across the board will not improve	this player
	(as if that's necessary).
	This rating will change randomly throughout the season.
	Some players' St ratings will fluctuate throughout the season.
	Others' will stay the same throughout. The key to determining
	when and how is unknown.  The steaking/slumping and random
	changes continue into the playoffs.
	The CNHL permits Slump adjustments during certain months during
	the season. A slump adjustment permits a GM to increase the
	slump of a player by 1; i.e., a 2- to a 1- or	a 1- to a 0.
	Example 1
~~~~~~~  # Players name  St   Ag  Qk  Pw  Fa  In  Pn  Sk  Pa  PC  Ck  Sh
Defense: 5 Players Name   1-    9   6   9   6   6   4   6   5   6   9   5
	means
Defense: 5 Players Name         8   5   8   5   5   3   5   4   5   8   4
	Still a good defensman, but his effectiveness has been impaired.
	Would you still	play this guy with a 2-?  Probably, as his ck,
	Ag and Pw are still at 7.
	Example 2
~~~~~~~ # Player's name  St   Ag  Qk  Pw  Fa  In  Pn  Sk  Pa  PC  Ck  Sh
Forward: 5 Players Name   2+    4   5   4   4   3   6   4   6   5   5   5
	means
Forward: 5 Players Name         6   7   6   6   5   8   6   8   7   7   7
	This player should have a hard time making your lineup, but with
	his streaking at +2, he should crack every teams lineup and be
	very effective.
Inj   - Whether or not the player is injured.  The number indicates the
~~~	number of games	the player will be out of his team's lineup as a
	result of an injury. Gaolies can be injured as well. If you do
	not have backups, I will create useless backups to complete the
	games.
H     - Whether or not the player shoots left or right or catches left or right.  Is it
~	better for a rightwinger to shoot right or left, or does it make a difference?  
	Who knows in HLS2.
Ps    - The position of the player.   C-Center; LW-Leftwinger; RW-Rightwinger; D-Defensman;
~~	G-Goalie.  A goalie cannot play out of position while anyother player can play out of
	position (except goal).  A player's rating will suffer playing out of position.  By
	how much?  Who knows!?  I assume a player's ratings will slump by one (1-) if out of
	position.
	A player playing out of position will have his ratings detrimentally 
	effected when playing out of his designated position.
	THEREFORE, if a players position is center, then when playing at Center in 
	a game, he will play to his ratings.  When playing at leftwing for that 
	game, or some other position, his ratings will be detrimentally effected.
	WHAT THIS MEANS is that even though a player is capable of playing two 
	positions as per the position list, the player will only play to his 
	potential for one position in a given game.  HLS2 does not permit more 
	than one position.  I have to edit the player to change the effective 
	position.
	A PLAYER ONLY PLAYS TO HIS RATINGS FOR THE CORRECT POSITION (AND ONE 
	POSITION ONLY) FOR A GIVEN GAME as shown on the posted roster.
	The player positions listed on the link:
	<a href="position.txt">Permitted Player Positions</a>
	from the home page
	are permitted positions.  You can change a players position to any 
	postition listed there.
	To find out what positions your players are currently playing at, check 
	your roster.  If you want a player to change to another position, check 
	the listing to see if it is permitted, and advise me of the player change 
	so that the HLS2 files can be amended to reflect the new position.

Full Example
~~~~~~~~~~~~
	 # player's name         St Inj  H  Ps   Ag Qk Pw Fa In Pn Sk Pa PC Ck Sh Ttl
	91 Players Name          2+  3   R  C    6  9  6  6  7  8  9  7  8  9  8  83
	Who's this guy?  I want him, even though he is injured for 3 games.  Note that he
	is steaking (as if he needs to be).   This players 6's will go to 8, 7's to 9's, 8's
	to 9's and no change to the 9's.  This guy's 2+ is not as significant as for a
	lesser type player (he goes from a Ttl 83 to 96 [out of 99] while a lesser would
	increase from Ttl 65 to 89 [assuming no 8's or 9's]).
	
Dont be fooled by the Ttl:
	 # player's name         St Inj  H  Ps   Ag Qk Pw Fa In Pn Sk Pa PC Ck Sh Ttl
	23 Players Name          0       R  C     9  5  5  9  9  9  5  5  5  5  5  71
	High ratings at Ag, Fa, In and Pn will get you nowhere.
	 # player's name         St Inj  H  Ps   Ag Qk Pw Fa In Pn Sk Pa PC Ck Sh Ttl
	23 Players Name          0       R  C     0  9  0  5  0  0  9  9  9  0  9  50
	This guy will see a lot of action.